![]() Overall, these new objectives should be more viable for all thanks to the new rotations and diminished spawnpeeking spots. At last, Bomb can be played on Supply Room and Kayak, although the area just outside has been turned into an indoors Diving Room. Finally, a new pair of sites has been put in. Radar and Server remain unchanged, though you’ll find much of that area has been reorganized. The site in the Radio Room is now found in the expanded Lounge Room, across the hall from the usual Coast Guard site. The bomb on Kitchen has been moved to the Security Room, with a brand new doorway connecting it to the Map Room. Speaking of objectives, the third item is quite important: bomb site changes. This should allow players to come up with new strategies, all while slowing down objective pushing. Then, we increased the number of indoor playable areas and expanded some of them, like the Lounge Room. Each building now has two each, color-coded to simplify call-outs. While this improves navigation, we pushed that further by adding two staircases to make vertical movement more accessible. With two bridges, though, players can move more freely, and teams have to coordinate more efficiently in order to cover all entry points. With only one path linking the eastern and western buildings, both Attackers and Defenders could find themselves cut off from the objective area. To start off, we wanted players to be able to rotate more easily. It’s been a long time coming, but we’re bringing a few things to this map that we felt were missing. This season, a wind of change is blowing over Kanal.
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